A glitch is a flaw/unintended effect within a game. RuneScape Classic has seen many glitches; here is a page where they are documented.
- 1 Fixed glitches
- 1.1 Abnormally high XP from Mourners
- 1.2 Equipped knife bug
- 1.3 Fast magic spell casting
- 1.4 Fatigue glitch
- 1.5 Great Party Hat "Dupe"
- 1.6 Guthix Claw glitch
- 1.7 Low level players able to attack high level players in Wilderness
- 1.8 Max items locking out accounts
- 1.9 Mod crowns in chat
- 1.10 Packet construction glitches
- 1.11 Strange player names
- 1.12 Super strength beer cheat
- 2 Never fixed
- 2.1 Bearded lady bug
- 2.2 "Black hole" bug
- 2.3 Book of binding bug
- 2.4 Bring Scythes into Entrana
- 2.5 Death bug
- 2.6 Fatigue training
- 2.7 Fishing Trawler
- 2.8 Gnome ball smuggle
- 2.9 Nonfunctional desert heat
- 2.10 Infinite zombie spawn
- 2.11 Menu crashing bug
- 2.12 Minor glitches
- 2.13 Monsters stealing dialogue
- 2.14 Negative XP bug
- 2.15 NPC duplicate glitch
- 2.16 null players
- 2.17 Options menu
- 2.18 Potion of Zamorak last dosage effect
- 2.19 Removing objects with Charge
- 2.20 Throwing darts
- 2.21 Unattackable players in the wilderness
- 2.22 Water world glitch
- 2.23 Golden Bowl creation glitch
- 2.24 Legend's Quest partial skip
- 3 Minor bugs mentioned in updates
- 4 References
Fixed glitches[edit | edit source]
Abnormally high XP from Mourners[edit | edit source]
- Main article: Mourner
Equipped knife bug[edit | edit source]
- Main article: Knife bug
Fast magic spell casting[edit | edit source]
It was possible to cast spells very quickly before a timer was introduced.
Fatigue glitch[edit | edit source]
Great Party Hat "Dupe"[edit | edit source]
- Main article: Great Party Hat Dupe
Guthix Claw glitch[edit | edit source]
When a player was killed in the wilderness by the Claws of Guthix spell. The spell animation would continue to play on the spot the player died. Which resulted in an impassable object, either trapping players in places such as the Mage Arena or making it impossible to enter deeper wilderness that was behind a gate or web.
Low level players able to attack high level players in Wilderness[edit | edit source]
An update on the day the wilderness was released fixed a problem where low level players were able to attack high level players (presumably with ranged or magic) without them being able to fight back.
Max items locking out accounts[edit | edit source]
Players who gained over the maximum 32-bit integer limit (2,147,483,647) of any item would be disconnected from the game and unable to login. Anyone who deposited over said limit into the bank found themselves unable to open their banks as they would immediately disconnect. It was finally patched on 16 February 2015. Any coins deposited over the limit now simply vanishes.
Mod crowns in chat[edit | edit source]
Players were able to make moderator crowns appear in public chat after they were added before a reopening. After some time, this was fixed.
Packet construction glitches[edit | edit source]
With the use of packet construction through AutoRune, a cheating client active at the time, not only were items created and duplicated, but people could also:
- Attack and kill themselves in the Wilderness
- Make themselves invisible at the Make over mage
- Attack any non-player character
- Cast Spells without runes or a target
Strange player names[edit | edit source]
Players have been spotted with no name.
Super strength beer cheat[edit | edit source]
For the first month of Classic it was possible to raise the player's strength to abnormally high levels using beer. See the update 'Super strength Beer cheat' fixed. It is still possible to lower levels abnormally low using various types of alcohol, see wining.
Never fixed[edit | edit source]
Bearded lady bug[edit | edit source]
- There are several versions of this bug. The first was to equip a Rune Plate Mail Body as a bearded man, then change the item into a Rune Plate Mail top. The second was through the use of Auto-Rune, a modified client, or a generic packet editor. This is notable for being known by Jagex for a very long time but never fixed, perhaps putting it into a grey area of acceptance as part of the game. The same bug was partially fixed earlier, where a player could similarily choose to make themself invisible.
"Black hole" bug[edit | edit source]
Not to be confused with the original Black Hole.
In certain areas of the game it's possible to go up ladders from certain positions and the player will land outside of the upstairs walls, allowing them to walk around in the infinite blackness and look at other upstairs buildings. They will eventually reach an invisible wall. The only way to get out is to already have a teleport or to bring another account there and to give you runes to teleport or kill you in a duel.
Book of binding bug[edit | edit source]
The bug is produced after not wanting the enchantment done from the confirmation menu. Clicking on any of the option produces the enchantment on the empty vials, draining the player's magic and prayer points. If player does not want to get the enchantment is best to click out of the menu.
Bring Scythes into Entrana[edit | edit source]
Death bug[edit | edit source]
The death bug is a humorous, but useless glitch in which a player dies from poison while interacting with an NPC/Object. If timed correctly, the player would die and the options to continue an interaction/conversation would persist. Known effects include:
- Forced teleportation
- Bank in wrong location
- Complete Quests in wrong locations
- Store interface at wrong location
- Clone certain NPCs
Fatigue training[edit | edit source]
- Because of an oversight in the way the fatigue system works, it is possible to gain experience in melee skills without gaining hits experience through fatigue training.
Fishing Trawler[edit | edit source]
- Main article: Fishing Trawler
Gnome ball smuggle[edit | edit source]
Nonfunctional desert heat[edit | edit source]
- Normally the Kharidian Desert is meant to be (and used to be) a hot region where players were recommended to either wear desert clothing or bring filled waterskins to avoid getting hurt by thirst. The desert heat mechanics got broken sometime after the release of RuneScape 2.
Infinite zombie spawn[edit | edit source]
- Normally, a Necromancer would only spawn 7 zombies. But if a player kills the second Necromancer without killing the spawns, then the first Necromancer will be able to summon 7 more until the player stops doing so.
Menu crashing bug[edit | edit source]
- A flaw in which if an entity is interacted with (examining, attacking, etc) after it is removed, the game crashes. This is caused by the rewrite of the action system in 2009-2011, and can make PKing much more risky as players go up and down ladders, teleport, and log out.
Minor glitches[edit | edit source]
- Merlin stays trapped in the Giant crystal even after the Merlin's Crystal. However, there is no per-player instancing in RuneScape Classic, so this is simply a result of how the game works.
- Sinclair Mansion roof stays hidden even when player is outside the mansion between hedges
- If players stand directly besides a longtable their character will visually clip through the table.
- The game contains too many spelling errors to list.
- Certain NPCs such as the Men and Guards near the Fight Arena and Sinclair Mansion can be pickpocketed despite lacking said option through packet construction or editing. When killed as a result of aggressiveness from failing to pickpocket them they drop only bones.
- Experience is sometimes spontaneously rewarded to players when moving to certain areas. Usually combat.
- False (and old) death message is displayed even though player has not died
- A trade screen appears out of nowhere and player is shown to be trading with null
- The Crystal chest can get stuck open if used incorrectly, making it unusable for other players until a server reboot.
- Non-player characters can respawn and have text above their heads that was said by other NPCs.
- Players inside impassable objects. Can be caused by an object spawning or if a player descends or ascends into an object. Players however, do not become stuck and are free to move out of the object.
- Actions involving heavy clicking sometimes mess up, causing the game to not respond along with the following:
- Add random names to friends/ignore list
- Turn prayers on/off
- Move to random squares
- Drop random items
- Shows the makeover mage interface (won't actually allow you to edit character)
Monsters stealing dialogue[edit | edit source]
It occurs when you attack a monster and then flee to talk to a nearby NPC. If you are still in dialogue with the NPC when the monster initiates combat against you it will take over the dialogue of the NPC. NPC dialogue options are still available and the monster will speak to you as if they were the NPC.
Negative XP bug[edit | edit source]
The negative XP bug should not exist for legitimate player. Theoretically the maximum experience for a skill is 536,870,911 (the maximum value of a signed 32 bit integer divided by 4, minus 1). However, unlike RuneScape 2 and the successors, in classic it is not capped. As a result should a player continue to gain experience after the maximum point, they will gain experience but from the overflowed (negative) number.
NPC duplicate glitch[edit | edit source]
- A glitch occurs where multiple copies of an NPC are spawned. An as of yet inconclusive list of examples include some of the Knights of the Round Table found in Camelot, the evil knight Sir Mordred in Keep LeFaye, Kolodion at the Mage Arena safe spot, as well as the Shapeshifter from the Witch's House quest. The bug exists all worlds and it is not always clear if it is caused by a player or by the system.
- The NPC duplication glitch will occur during the Witch's House if while fighting the Shapeshifter the player flees during combat. Repeating this will quickly start to fill the shack. The duplicated monsters will stay in the shack for around one hour before despawning.
- The NPC duplication glitch is simple to recreate unintentionally in the case of Thrantax- a demon summoned during the course of the Merlin's Crystal quest. After summoning the demon and spawning an NPC, the player is given dialogue choices. However if they click out of the dialogue the demon will remain- but will not be able to be attacked. This allows for the player to repeatedly drop bat bones, creating a teleport animation and new NPC to appear for each time the bones are dropped. This does not consume the bat bones. In testing, up to 64 demons were able to be spawned before new NPCs ceased to be created.
null players[edit | edit source]
When there are a large number of players on screen, there were a number of issues that could occur: Chat messages/characters not appearing, player not being able to move, and right clicking will reveal a "player" named null (not to be confused with the actual player with the name Null) with a combat level of—1.
Players who run into this situation need to hop to a different server to log in to move their character.
[edit | edit source]
- Main article: Options
Potion of Zamorak last dosage effect[edit | edit source]
- Possibly as a result of an oversight when matching the effects once the transition to RuneScape 2 occurred, the 1 dose was left from the original effects. As a result, it gives 2 more levels of boost as opposed to the other doses. This bug was rarely known for and often passed by undetected between players.
Removing objects with Charge[edit | edit source]
- By casting the charge spell while standing on the root position of a piece of scenery (its cyan dot on the mini-map), it is possible to remove the object. This can be done with signs, ferns, doors which take up more than one tile, and probably some other objects. This can be fixed by logging out and logging back in to make the object appear again.
Thrantax in later versions of RuneScape[edit | edit source]
- In later versions of RuneScape it is also possible to continue summoning Thrantax, although he appears as a ghost in both Old School RuneScape and RuneScape 3, and he is not duplicated in the process of dropping bat bones repeatedly.
- This is not to be confused with there being multiple quest NPCs such as King Narnode Shareen. As this is intentional, to allow more than one player to interact with him.
Throwing darts[edit | edit source]
Unattackable players in the wilderness[edit | edit source]
- When using a specially crafted 3rd-party client players can send duel requests in the wild. This allows players to fight other players not within their combat level in the wild.
- When duelling in the wilderness a player can cast magic spells on players not in the duel. This was typically done using tank mages. Players could duel a friend on another account and cast god spells on other players in the wild leaving the player not in the duel helpless.
Water world glitch[edit | edit source]
- Occasionally, logging into RuneScape will cause the game to load with all the ground tiles replaced with water tiles. This is rather rare, and seems to be especially prone to happening when connecting with a slow/unreliable internet connection. It is impossible to move around normally, as clicking on any water tile does not result in motion to that tile. Instead, the player may only move by interacting with non-ground objects, such as trees or NPCs. It is possible to train skills while this glitch is active, provided that the player can access the areas needed to train the skill. The glitch seems to last until the player logs out.
Golden Bowl creation glitch[edit | edit source]
- While creating the Golden Bowl, it is possible (and common) to both succeed and fail at creating the bowl during the same attempt. Players would receive a total of 31 XP (in 2 updates) and a golden bowl, despite making a mistake.
- You hammer the metal...
- You make a mistake forging the bowl..
- You forge a beautiful bowl made out of solid gold.
- This was either fixed or never existed in later versions of RuneScape.
Legend's Quest partial skip[edit | edit source]
- Caution: Spoilers for the plot of Legend's Quest follow!
- No skill or quest requirements are bypassed by this glitch, making it a more minor unfortunate bug, rather than something serious that cheaters could exploit.
- Pretext: Normally in Legend's Quest, the player arrives in the Kharazi Jungle and things are pretty much fine since the demon Nezikchened is imprisoned behind a flame wall. During the course of Legend's Quest, the player blunders and releases this demon into the jungle by pouring a Blessed Golden Bowl with Pure Water onto the flame wall, after which, all the water in the jungle is dried up by the demon. The player needs to reobtain the water to grow the Yommi Tree and get the Totem Pole used to summon the final 3rd stage Nezikchned.
- Glitch: The game reuses the same "Blessed Golden Bowl with Pure Water" item used to put out the flame wall as needed later in the quest to grow the Yommi Tree. Normally the game will try to stop you from keeping this item for use later by destroying it when dropped, when entering the Jungle (so it can't be smuggled in the bank), and if the player has more than one when germinating the yommi tree seed, they will all dry up.
- Unfortunately, the programmers of the quest did not account for the scenario where the player dies. The Blessed Golden Bowl with Pure Water can be smuggled onto the ground by exploiting death mechanics. Players were able to die against the monsters of the jungle, fly with the gnome gliders from Al Kharid to southern Karamja, reobtain a machette at the Tai Bwo Wannai general store, and walk all the way back into the the Kharazi Jungle just before the 10 minute death item despawn timer triggers. The player could then pick up one of their Blessed Golden Bowl with Pure Waters from the ground, germinate the tree seeds, then pick up the rest of their Blessed Golden Bowl with Pure Waters. The Yommi tree could be grown after this, since additionally, the programmers did not put a check on quest state to make sure that the player had actually restored the water to the jungle.
- Consequence: It is possible to skip the entire Lower Legend's cavern dungeon. The Gujou potion does not need to be created, Nezikchned's second form is never fought, nor are Viyeldi, San Tojalon, Ranalph Devere, or Irvig Senay even encountered. The water of the Jungle doesn't need to be restored, since the player has selfishly managed to keep a small stash just for themselves. This makes the quest slightly easier since less monsters are fought, but Nezikchned's first and third form must still be fought, and the player still is required to surpass the skilling challenges on the first level basement of the Legend's Cavern dungeon. The herblaw requirement skipped while making the Gujou potion is eclipsed by the herblaw requirement of growing the Yommi tree (since Farming was not a skill yet). Mostly this is a time save, at the expense of a less satisfying quest experience to the player.
Minor bugs mentioned in updates[edit | edit source]
- Fixed 'using ranged combat advances other skills too' bug
- Fixed 'impossible to mine gems' bug
- Fixed 'pottery menu wrong way around' bug
- Fixed 'server sometimes sends wrong error message on login' bug
- Fixed 'friends list gets blanked on lost connection' bug
- Fixed making cake takes flour pot away bug
- Fixed catching tuna doesn't give XP bug
- Fixed food shop doesn't work after completing pirate quest bug
- fixed it so you can still stack extra runes/arrows even when your inventory is full.
- fixed a bug which could cause stack of 0 coins to be created
- fixed a bug with arrows of different types not stacking on the ground properly
- fixed it so that leaving the bank displays your balance properly
- logging out now works properly when you log out at the exact moment of attack
- fixed it so people no longer randomly get added to your friends list
- fixed it so lumbridge and karamja shops don't share the same stock!
- Bug where you could teleport from the high level wilderness dungeon is fixed.
- Bug where iron arrows were usable on the free servers is fixed.
- Bug where you could get a skull for retaliating to a ranged attack is fixed.
- Bug where shadow spiders prevented potions from running out is fixed.
- Bug where arrows did not stack correctly, if multiple players shot the same target is fixed.
- Bug where recovery questions were occasionally reported as 'not set' is fixed.
- Bug where attacking another player immediately after a retreat caused a glitch is fixed.
- Bug where player occasionally ran in random direction after ranged kill is fixed.