Call animal
The content in this article is historical.
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| Call animal | |||||||||||||||||||
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| ? (edit) | |||||||||||||||||||
| Released | N/A | ||||||||||||||||||
| Members | ? (edit) | ||||||||||||||||||
| Magic level | 45 | ||||||||||||||||||
| Description | Summon an animal follower | ||||||||||||||||||
| Runes | 3 | ||||||||||||||||||
| Experience | 110 | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Spell ID | hist28 | ||||||||||||||||||
Call animal was an early concept for a Summoning spell which was never released in RuneScape Classic. It would have been available at level 45 Magic, and consumed 3 Air-Runes, 3 Water-Runes, 3 Earth-Runes and 1 Life-Rune when cast.
Existence in game files
[edit | edit source]Call animal was never visible in the Spellbook, but was added to the game's internal cache files likely on 24 May 2001 (Update) when much of the modern Free-to-play spellbook was designed.[1]
The idea was abandoned in Classic with its removal from the game's internal cache files in late December 2001.[2] This was at the same time that much of the preparation for the upcoming release of Pay-to-play was also being done.
Implementation post-Classic
[edit | edit source]Like many ideas originating in Classic, the concept of "Call animal" would go on to be implemented in RuneScape 2 with the release of Summoning on 15 January 2008 (Update). The idea was fleshed out massively, to be made into an entire skill summoning not just a single animal, but myriads.
References
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