Update:Small tweaks to mining
Small tweaks to mining - 15th November 2002
Today we've made the following small changes to mining:
- You can now mine twice as much silver before getting tired. This is because it was pointed out that it shouldn't really be harder to get silver than gold. This actually now means silver is easier to get than it has ever been in the past
- We've made it 2-3 times easier to get gems under the new mining system, since that wasn't quite balanced correctly
- We've added a new mine in the swamp south of Lumbridge with 4 mithril rocks, and 1 adamantite rock, this is to replace the rocks removed from elsewhere. The rocks were moved to make sure everything is the correct distance from a bed for the new system to work properly.
- We made bread, pies, and pizza restore TWICE as much fatigue as they did before, which should make these foods much more worthwhile. We predict enterprising pizza sellers will turn up at the mining sites shortly :-)
A few confused players seem to think the new fatigue system actually makes mining take longer, but this is not the case. After testing every single mining site at every single level, we can conclusively say that it takes no longer to get ore, or level-up than before. But it's a heck of a lot less tedious and repetitive.
Remember we've added lots of new beds so you might not have to walk as far as you think, we're hoping to add all bed locations to our worldmap soon to help you find them.
A well-deserved rest
To those of you who were wondering what happened to last week's newsletter, the answer is, it didn't! But some things in life are worth waiting for.
This looks like it could be one of those weeks, with the introduction of our much-vaunted fatigue update. Andrew has effected something of a double wammy, by taking the tedium of mining and thwarting the mining scammers in one fell swoop. Never has the onset of tiredness aroused such excitement.
And it's a case of "don't cheat, sleep", as Runescape players are finding that those big flat things in their bedroom are not simply there for ornamental value after all.
A few confused players seem to think the new fatigue system actually makes mining take longer, but this is not the case. After testing every single mining site at every single level, we can conclusivly say that it takes no longer to get ore, or level-up than before. But it's a heck of a lot less tedious and repetitive.
Finally you weary warriors can catch some Z's! Even if you do have to do it standing up. Still, horses seem to manage OK. Oh dear, horses. Probably shouldn't have said that word...