User:Xerxespersrex

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Hi! I was always mystified by Runescape Classic and wanted to play it, but I didn't start playing Runescape until 2006, so besides staring at the login screen I could never get into Classic. I missed the few times that Jagex opened up the game to new players; I did not know about the openings ~2009 until a few years later, and I also did not know that the game was apparently open from 2016 onwards until this week in February 2021, well after the game died! I would've played it all the time if I caught the openings...

Since I never got to play Runescape Classic, I'll only really be making grammatical changes on the wiki, or fixing formatting of templates, or things like that. If I notice multiple pages say one thing, and one other page says something else, I might change the odd one out to be consistent with the majority of other pages. But other than that, unless I get confirmation from Discord or my talk page or something, I won't change the actual content of pages at all, I'll just make them look nicer. Please revert anything I get wrong or if I make too large of an assumption about something, I'll really try not to. You can ping me on Discord whenever or ping my talk page here, I should respond very quickly.

The rest of the page will just be random theorycrafting like my userpage on the Old School wiki.

Optimal Quest Completion[edit | edit source]

Free-to-play[edit | edit source]

Quest Pros to completing Pros to not completing Optimal Completion
Black knight's fortress
  • None (besides Legend's Quest)
  • Maybe you can fight the black knights inside next to the altar? But according to the location page you can do that whether or not you're on the quest.
Partial?
Cook's assistant
  • The range, I guess
  • None
Complete
Demon slayer
  • None (besides Legend's Quest) since you get Silverlight before completion
  • Can obtain Silverlight (best weapon for Defense pure builds) without completing the quest
Complete
Doric's quest
  • Free anvil tendies
  • None
Complete
Dragon slayer
  • The best defensive chest armour in the game
  • Required for Hero's Quest
  • None (you can access Melzar's Maze, Crandor, and the Crandor and Karamja Dungeon after the quest)
Complete
Ernest the chicken
  • None (besides Legend's Quest)
  • None
Complete
Goblin diplomacy
  • None (besides Legend's Quest)
  • None
Complete
Imp Catcher
  • Amulet of accuracy (especially for ironmen)
  • None (can continue collecting beads after quest)
Complete
The Knight's Sword
  • None (besides Legend's Quest)
  • Can continue obtaining Faladian Knight's swords, which are equivalent to Silverlight as best weapon for 1 Defense pures (I guess, I don't see a level requirement for it).
    • Technically you can get one for yourself if you complete the quest too, but if you lose it it's gone forever.
Complete
Pirate's Treasure
  • None (besides Legend's Quest)
  • None
Complete
Prince Ali Rescue
  • Free passage through a pretty centrally placed gate, especially for free-to-play
  • None
Complete
The Restless Ghost
  • None (besides Legend's Quest)
  • None
Complete
Romeo & Juliet
  • None (besides Legend's Quest)
  • None
Complete
Sheep Shearer
  • None (besides Legend's Quest)
  • None
Complete
Shield of Arrav
  • Required for Hero's Quest
  • None
Complete
Vampire slayer
  • None (besides Legend's Quest)
  • Can cast spells at Count Draynor forever, which sounds like it's no longer possible after completing the quest
Partial
Witch's potion
  • None (besides Legend's Quest)
  • None
Complete

Pay-to-play[edit | edit source]

Quest Pros to completing Pros to not completing Optimal Completion
Biohazard
  • Training grounds
  • Permanent easy access to West Ardougne
  • Required for Underground Pass
  • Doctor's gowns, but they're just a clone of druid robes
    • Can obtain multiple to keep before the quest ends anyways
Complete
Clock Tower
  • None (besides Legend's Quest), and I assume you can access everything in the dungeon after the quest
  • None
Complete
Digsite
  • None (besides Legend's Quest), should be able to access everything after the quest
  • None
Complete
Druidic Ritual
  • Critical quest which unlocks Herblaw skill!!!!
  • Even if there was, it doesn't matter. And there's not.
  • I guess the suits of armour that attack you MIGHT respawn but whatever
Complete
Dwarf Cannon
  • Unlocks cannon (no idea how useful it is in Classic)
  • Unlocks ability to make cannonballs
  • None that I can see, you should be able to access the goblin cave regardless of quest progress
Complete
Family Crest
  • Amazing gloves
  • Even though it only rewards 1 QP, required for Legend's Quest
  • None, Witchaven dungeon can be accessed after completing the quest
Complete
Fight Arena
  • None (besides Legend's Quest), seems like you can even get more khazard armour after the quest is completed
  • None
Complete
Fishing Contest
  • Safe passage under White Wolf Mountain
  • Can catch giant carps but they don't even give fishing experience
Complete
The Grand Tree
  • Spirit tree in Stronghold
  • Gliders
  • Mine
  • Super secret and cool net/bait spot in the shipyard
Complete
Gertrude's Cat
  • Kitty cat death runes (meow)
  • None
Complete
The Hazeel Cult
  • None
  • You can kill Alomone over and over again if you join the good side, but this may be possible after the quest too.
Complete
Hero's Quest
  • Ability to use the dragon axe
  • Ability to charge dragonstone amulets with useful teleports
  • Caged blue dragons to safespot that can also be fought with melee and are close to an altar
  • A mine with a runite rock
  • Even though it only rewards 1 QP, required for Legend's Quest
  • Can make Blamish oil for Herblaw training, which is a good use for harralanders, but is slower than worldhopping for red spiders' eggs (depending on how crowded they are), especially using charged dragonstone amulet teleports. You also get combat experience from the red spiders while waiting for the eggs to respawn.
  • Combat experience is received
  • Maybe lava eels? But seems like you can catch them after the quest too
Complete
The Holy Grail
  • Access to the Fisher Realm which might be good for skilling training
  • Can still access the Fisher Realm without completing the quest if you don't want Prayer or Defense experience
Complete
Jungle Potion
  • Required for Shilo village
  • None
Complete
Legend's Quest
  • The best melee and ranged cape
  • The best shield
  • Ability to purchase steel arrows
  • Ability to smith golden bowls (only requires partial)
  • Requires finishing (almost) every other quest in the game, so keeping the pros from not completing every other quest
Who knows?
Lost City
  • Ability to buy and use Dragon Swords
  • Access to Zanaris
  • Required for Hero's Quest
  • None
Complete
Merlin's Crystal
  • Required for Hero's Quest and The Holy Grail
  • Access to Keep LeFaye? it only has black knights that are worse training/slower drops than regular black knights
Complete
Monk's Friend
  • None (besides Legend's Quest)
  • None
Complete
Murder Mystery
  • None (besides Legend's Quest)
  • None
Complete
Observatory Quest
  • A reward of your choice, most notably a Maple Longbow, an Emerald Amulet of Protection, or 3 Law-Runes
  • Unholy symbol mould and ability to bless unholy symbols
  • None that I can see
Complete
Plague City
  • Ardougne teleport
  • Required for Biohazard and Underground Pass
  • Access to West Ardougne? but you get this later in the chain permanently anyways
Complete
Scorpion Catcher
  • Best in slot staves for training which involves melee + casting, with better melee stats than a Rune Longsword
  • In OSRS in F2P there are stragies for Runecraft based around killing yourself to the scorpion in the monastery but I don't think that's relevant here
  • Gives Strength experience
Complete
Sea Slug
  • Chill hangout at the Fishing Platform
  • None
Complete
Sheep Herder
  • None
  • None
Complete
Shilo village
  • Access to Shilo Village
  • None, the cave you can no longer enter after the quest doesn't seem too interesting, just has UndeadOnes and skeletons
Complete
Temple of Ikov
  • None, the actual temple dungeon doesn't seem very useful
  • None
Complete
Tourist trap
  • Ability to smith regular darts
  • Access to the adamantite rocks in the desert? who carez
  • Ability to smith prototype darts
Partial
Tree Gnome Village
  • Best defensive amulet
  • Ability to teleport using spirit trees
  • None
Complete
Tribal Totem
  • None
  • None
Complete
Underground Pass
  • Klank's gauntlets, tied in stats with steel gauntlets but worse since you don't keep them on death
  • Iban's blast, which seems useless with only 25 charges
  • Seems like everything else can be accessed whether the quest is completed or not (for example, blessed spiders), so might as well complete it while you're down there
  • It's Underground Pass
Complete
Watchtower
  • Yanille teleport
  • Access to the Ogre Enclave, which contains blue dragons and caged black demons that you can safely range
Partial
Waterfall Quest
  • Access to the Waterfall Dungeon (only requires partial)
  • Even though it only rewards 1 QP, required for Legend's Quest
  • Still have access to Waterfall Dungeon
  • Quest rewards Attack and Strength experience
Complete, or partial if pure
Witch's House
  • None (besides Legend's Quest)
  • None
Complete

Mini-quests[edit | edit source]

Mini-quest Pros to completing Pros to not completing Optimal Completion
Alfred Grimhand Bar Crawl
  • Both fast and afk agility training methods
  • Required for Scorpion Catcher
  • Can't have stats drained by random beers I guess, assuming you'd want that
Complete
Mage Arena
  • God capes
  • God spells
  • None
Complete