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fatigue formula[edit source]

In Update:A few fixes and tweaks it was said that "Fatigue on combat has been reduced (particularly for high level fighters)"? Doesn't this mean that your level or relative level affects the fatigue received from activity? This would explain why I am not getting many of the fatigue rates in combat and skills. —Preceding unsigned comment added by RSC Mith (talkcontribs) 17:42, November 3, 2014‎

When I was testing fatiguing this year I found that the formula was simply xp/100 (XP having only 0.25 accuracy). I think this update text means that they changed the formula completely which rebalanced the system. --Stormy (talk) 18:30, November 3, 2014 (UTC)
Is this constant for every skill? If so, the firemaking section should be changed to be in terms of a formula. Also, only when obtaining XP? I find that rather odd they made things like picking up dwarf cannons impossible at high fatigue then lol.--Jlun2 (talk) 20:14, November 3, 2014 (UTC)
It's not a generalized system (example: can't cut a tree at all with 100% fatigue, but can kill a monster without getting XP at 100% fatigue), so I wouldn't assume so. RSC is just odd. --Stormy (talk) 20:25, November 3, 2014 (UTC)
Wait, when you meant not generalized, does that apply only to what cannot be done at 100% fatigue, or the 100/xp formula? --Jlun2 (talk) 21:24, November 3, 2014 (UTC)
Both. --Stormy (talk) 22:07, November 3, 2014 (UTC)