Module:Skill calc/Fletching/data
Documentation for this module may be created at Module:Skill calc/Fletching/data/doc
--[=[
Notations found in this Module:
* name: Name of product
* icon: Alternate image location
* level: Level required to complete
* xp: Experience gained
* material: Materials required { #, "Item name", ...}
- Special case for alternate currencies: {#, value, "Item name", ...}
* mcount: Material count - Number of materials required
- This allows for exclusion of items not found in the GE
* title: Alternative name of object
- Used to clarify the difference from a similar object or offer a cleaner name
* mtrade: Indicates whether the materials needed can be found in the GE
* trade: Indicates whether the product can be found in the GE
* currency: Indicates an alternative currency being used
* value: Specifies the products value in alternative currency
* members: Indicates whether the object can be made by members only
--]=]
local skillData = {}
return function(trainMethod)
-- Arrows
if trainMethod == "Arrows" then
local methods =
{
{
name = "arrow shafts",
level = 1,
xp = 5,
multiplier = 10,
material = {1, "Logs"},
}, {
name = "Headless Arrows",
level = 1,
xp = 10,
multiplier = 10,
material = {10, "arrow shafts", 10, "Feather"},
mcount = 2
}, {
name = "Bronze Arrows",
level = 1,
xp = 12.5,
multiplier = 10,
material = {10, "bronze arrow heads", 10, "Headless Arrows"},
mcount = 2
}, {
name = "Iron Arrows",
level = 15,
xp = 25,
multiplier = 10,
material = {10, "iron arrow heads", 10, "Headless Arrows"},
mcount = 2
}, {
name = "Steel Arrows",
level = 30,
xp = 50,
multiplier = 10,
material = {10, "steel arrow heads", 10, "Headless Arrows"},
mcount = 2
}, {
name = "Mithril Arrows",
level = 45,
xp = 75,
multiplier = 10,
material = {10, "mithril arrow heads", 10, "Headless Arrows"},
mcount = 2
}, {
name = "Adamantite Arrows",
level = 60,
xp = 100,
multiplier = 10,
material = {10, "adamantite arrow heads", 10, "Headless Arrows"},
mcount = 2
}, {
name = "Rune Arrows",
level = 75,
xp = 125,
multiplier = 10,
material = {10, "rune arrow heads", 10, "Headless Arrows"},
mcount = 2
}
}
return methods
end
-- Arrows from scratch
if trainMethod == "Arrows - Scratch" then
local methods =
{
{
name = "arrow shafts",
level = 1,
xp = 5,
multiplier = 10,
material = {1, "Logs"},
}, {
name = "Headless Arrows",
level = 1,
xp = 10,
multiplier = 10,
material = {10, "arrow shafts", 10, "Feather"},
mcount = 2
}, {
name = "Bronze Arrows",
level = 1,
xp = 22.5,
multiplier = 10,
material = {1, "bronze bar", 10, "arrow shafts", 10, "Feather"},
mcount = 3
}, {
name = "Iron Arrows",
level = 15,
xp = 35,
multiplier = 10,
material = {1, "iron bar", 10, "arrow shafts", 10, "Feather"},
mcount = 3
}, {
name = "Steel Arrows",
level = 30,
xp = 60,
multiplier = 10,
material = {1, "steel bar", 10, "arrow shafts", 10, "Feather"},
mcount = 3
}, {
name = "Mithril Arrows",
level = 45,
xp = 85,
multiplier = 10,
material = {1, "mithril bar", 10, "arrow shafts", 10, "Feather"},
mcount = 3
}, {
name = "Adamantite Arrows",
level = 60,
xp = 110,
multiplier = 10,
material = {1, "adamantite bar", 10, "arrow shafts", 10, "Feather"},
mcount = 3
}, {
name = "Rune Arrows",
level = 75,
xp = 135,
multiplier = 10,
material = {1, "Runite bar", 10, "arrow shafts", 10, "Feather"},
mcount = 3
}
}
return methods
end
-- Bows - Unstrung only
if trainMethod == "Bows - Unstrung" then
local methods =
{
{
name = "Unstrung shortbow",
level = 1,
xp = 5,
material = {1, "Logs"}
}, {
name = "Unstrung Longbow",
level = 10,
xp = 10,
material = {1, "Logs"}
}, {
name = "Unstrung Oak Shortbow",
level = 20,
xp = 16.5,
material = {1, "Oak Logs"}
}, {
name = "Unstrung Oak Longbow",
level = 25,
xp = 25,
material = {1, "Oak Logs"}
}, {
name = "Unstrung Willow Shortbow",
level = 35,
xp = 33.25,
material = {1, "Willow Logs"}
}, {
name = "Unstrung Willow Longbow",
level = 40,
xp = 41.5,
material = {1, "Willow Logs"}
}, {
name = "Unstrung Maple Shortbow",
level = 50,
xp = 50,
material = {1, "Maple Logs"}
}, {
name = "Unstrung Maple Longbow",
level = 55,
xp = 58.25,
material = {1, "Maple Logs"}
}, {
name = "Unstrung Yew Shortbow",
level = 65,
xp = 66.5,
material = {1, "Yew Logs"}
}, {
name = "Unstrung Yew Longbow",
level = 70,
xp = 75,
material = {1, "Yew Logs"}
}, {
name = "Unstrung Magic Shortbow",
level = 80,
xp = 83.25,
material = {1, "Magic Logs"}
}, {
name = "Unstrung Magic Longbow",
level = 85,
xp = 91.5,
material = {1, "Magic Logs"}
}
}
return methods
end
-- Bows - Stringing only
if trainMethod == "Bows - Stringing" then
local methods =
{
{
name = "Shortbow",
level = 1,
xp = 5,
material = {1, "Logs", 1, "bow string"},
mcount = 2
}, {
name = "Longbow",
level = 10,
xp = 10,
material = {1, "Logs", 1, "bow string"},
mcount = 2
}, {
name = "Oak Shortbow",
level = 20,
xp = 16.5,
material = {1, "Oak Logs", 1, "bow string"},
mcount = 2
}, {
name = "Oak Longbow",
level = 25,
xp = 25,
material = {1, "Oak Logs", 1, "bow string"},
mcount = 2
}, {
name = "Willow Shortbow",
level = 35,
xp = 33.25,
material = {1, "Willow Logs", 1, "bow string"},
mcount = 2
}, {
name = "Willow Longbow",
level = 40,
xp = 41.5,
material = {1, "Willow Logs", 1, "bow string"},
mcount = 2
}, {
name = "Maple Shortbow",
level = 50,
xp = 50,
material = {1, "Maple Logs", 1, "bow string"},
mcount = 2
}, {
name = "Maple Longbow",
level = 55,
xp = 58.25,
material = {1, "Maple Logs", 1, "bow string"},
mcount = 2
}, {
name = "Yew Shortbow",
level = 65,
xp = 66.5,
material = {1, "Yew Logs", 1, "bow string"},
mcount = 2
}, {
name = "Yew Longbow",
level = 70,
xp = 75,
material = {1, "Yew Logs", 1, "bow string"},
mcount = 2
}, {
name = "Magic Shortbow",
level = 80,
xp = 83.25,
material = {1, "Magic Logs", 1, "bow string"},
mcount = 2
}, {
name = "Magic Longbow",
level = 85,
xp = 91.5,
material = {1, "Magic Logs", 1, "bow string"},
mcount = 2
}
}
return methods
end
-- Darts
if trainMethod == "Darts" then
local methods =
{
{
name = "Bronze Throwing Dart",
level = 1,
xp = 12,
multiplier = 12,
material = {12, "Bronze dart tips", 12, "Feather"},
mcount = 2
}, {
name = "Prototype Throwing Dart",
level = 10,
xp = 12.5,
material = {1, "Prototype dart tip", 1, "Feather"},
mcount = 2
}, {
name = "Iron Throwing Dart",
level = 22,
xp = 12,
multiplier = 12,
material = {12, "Iron dart tips", 12, "Feather"},
mcount = 2
}, {
name = "Steel Throwing Dart",
level = 37,
xp = 12,
multiplier = 12,
material = {12, "Steel dart tips", 12, "Feather"},
mcount = 2
}, {
name = "Mithril Throwing Dart",
level = 52,
xp = 12,
multiplier = 12,
material = {12, "Mithril dart tips", 12, "Feather"},
mcount = 2
}, {
name = "Adamantite Throwing Dart",
level = 67,
xp = 12,
multiplier = 12,
material = {12, "Adamantite dart tips", 12, "Feather"},
mcount = 2
}, {
name = "Rune Throwing Dart",
level = 82,
xp = 12,
multiplier = 12,
material = {12, "Rune dart tips", 12, "Feather"},
mcount = 2
}
}
return methods
end
-- Darts from scratch
if trainMethod == "Darts - Scratch" then
local methods =
{
{
name = "Bronze Throwing Dart",
level = 1,
xp = 12,
multiplier = 12,
material = {1.71, "bronze bar", 12, "Feather"},
mcount = 2
}, {
name = "Prototype Throwing Dart",
level = 10,
xp = 12.5,
material = {1, "bronze bar", 1, "Feather"},
mcount = 2
}, {
name = "Iron Throwing Dart",
level = 22,
xp = 12,
multiplier = 12,
material = {1.71, "iron bar", 12, "Feather"},
mcount = 2
}, {
name = "Steel Throwing Dart",
level = 37,
xp = 12,
multiplier = 12,
material = {1.71, "steel bar", 12, "Feather"},
mcount = 2
}, {
name = "Mithril Throwing Dart",
level = 52,
xp = 12,
multiplier = 12,
material = {1.71, "mithril bar", 12, "Feather"},
mcount = 2
}, {
name = "Adamantite Throwing Dart",
level = 67,
xp = 12,
multiplier = 12,
material = {1.71, "adamantite bar", 12, "Feather"},
mcount = 2
}, {
name = "Rune Throwing Dart",
level = 82,
xp = 12,
multiplier = 12,
material = {1.71, "Runite bar", 12, "Feather"},
mcount = 2
}
}
return methods
end
end