Manual:Quests (2003)

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This part of the official manual is copyrighted by Jagex. It is copied verbatim from the RuneScape website and may not accurately reflect the current version of RuneScape Classic.
This text dates to 9 December 2003.

Quests[edit | edit source]

Standard Quests
Black Knight's Fortress
  • Start point: White knight's castle, falador
  • Speak to: Sir Amik Varze
  • Mission length: Medium
  • Minimum requirements: Able to defeat lvl-46 knights
  • Members only: No
The black knights are up to no good. You are hired by the white knights to spy on them and uncover their evil scheme.
Cook's Assistant
  • Start point: Lumbridge Castle
  • Speak to: Cook
  • Mission length: Short
  • Minimum requirements: None
  • Members only: No
The lumbridge castle cook is in a mess. It is the duke of Lumbridge's birthday and the cook is making the cake. He needs a lot of ingredients and doesn't have much time.
Demon Slayer
  • Start point: Varrock Square
  • Speak to: Gypsy
  • Mission length: Medium
  • Minimum requirements: Able to defeat an apocalyptic demon
  • Members only: No
A mighty demon is being summoned to destroy the city of Varrock. You find out you are the one destined to stop him.(or at least to try)
Doric's Quest
  • Start point: Anvils north of Falador
  • Speak to: Doric
  • Mission length: Short
  • Minimum requirements: None
  • Members only: No
Doric the dwarf is happy to let you use his anvils but first he would like you to run an errand for him.
The Restless Ghost
  • Start point: Lumbridge
  • Speak to: Priest
  • Mission length: Medium
  • Minimum requirements: Must fight a lvl-19 Skeleton
  • Members only: No
A ghost is haunting Lumbridge graveyard. The priest of the Lumbridge church of Saradomin wants you to find out how to get rid of it.
Goblin Diplomacy
  • Start point: Port Sarim
  • Speak to: Barman
  • Mission length: Medium
  • Minimum requirements: None
  • Members only: No
There's a disturbance in the goblin village. Help the goblins solve their dispute so the world doesn't have to worry about rioting goblins.
Ernest the Chicken
  • Start point: Gates of Draynor Manor
  • Speak to: Veronica
  • Mission length: Medium
  • Minimum requirements: None
  • Members only: No
Veronica is very worried. Her fiancee went into the big spooky manor house to ask for directions. An hour later and he's still not out yet.
Imp Catcher
  • Start point: Wizard's tower
  • Speak to: Wizard Mizgog
  • Mission length: Medium
  • Minimum requirements: None
  • Members only: No
The Wizard Grayzag has summoned hundreds of little imps. They have stolen a lot of things belonging to the Wizard Mizgog including his magic beads.
Pirate's Treasure
  • Start point: Port Sarim
  • Speak to: Redbeard Frank
  • Mission length: Medium
  • Minimum requirements: None
  • Members only: No
Redbeard Frank knows where secret pirate treasure is hidden, it may require some work to persuade him to let you know where though.
Prince Ali Rescue
  • Start point: Al Kharid palace
  • Speak to: Hassan
  • Mission length: Long
  • Minimum requirements: None
  • Members only: No
Prince Ali of Al Kharid has been kidnapped by the scheming Lady Keli. You are hired to stage a rescue mission.
Romeo & Juliet
  • Start point: House west of Varrock
  • Speak to: Juliet
  • Mission length: Short
  • Minimum requirements: None
  • Members only: No
Romeo & Juliet are desperately in love, but Juliet's father doesn't approve. Help them to find a way to get married and live happily ever after.
Sheep Shearer
  • Start point: Northwest of Lumbridge
  • Speak to: Farmer Fred
  • Mission length: Short
  • Minimum requirements: None
  • Members only: No
Farmer Fred's sheep are getting mighty woolly. He will pay you to shear them.
Shield of Arrav
  • Start point: Varrock palace Library
  • Speak to: Reldo
  • Mission length: Medium
  • Minimum requirements: One friend
  • Members only: No
Varrocian literature tells of a valuable shield stolen from long ago the museum of Varrock by a gang of professional thieves. See if you can track down this shield and return it to the museum. You will need a friend to help you complete this quest.
The Knight's Sword
  • Start point: White knight's castle, falador
  • Speak to: Squire
  • Mission length: Long
  • Minimum requirements:
    • Mining level 10
    • Must not be afraid of lvl 68 Ice Giant
  • Members only: No
Sir Vyvin's squire is in trouble. He has lost Sir Vyvin's ceremonial sword. Help him find a replacement without Sir Vyvin finding out.
Vampire Slayer
  • Start point: Draynor village
  • Speak to: Morgan
  • Mission length: Medium
  • Minimum requirements: Able to defeat a vampire
  • Members only: No
The people of Draynor village live in constant terror. Their numbers are dwindling, all due to the foul creature lurking in the manor to the north known as a vampire.
Witch's Potion
  • Start point: Rimmington
  • Speak to: Hetty
  • Mission length: Short
  • Minimum requirements: None
  • Members only: No
Become one with your darker side. Tap into your hidden depths of magical potential by making a potion with the help of Hetty the Rimmington witch.
Dragon Slayer
  • Start point: Champion's guild
  • Speak to: Guildmaster
  • Mission length: Long
  • Minimum requirements:
    • Be a member of the champions guild
    • Level 33 magic
    • Be able to kill a lvl 110 dragon
  • Members only: No
Prove yourself a true hero. Kill the mighty dragon Elvarg of Crandor Island and earn the right to buy and wear the powerful rune plate mail body.
Member-Only Quests
Witch's House
  • Start point: Taverley
  • Speak to: Boy
  • Mission length: Medium
  • Minimum requirements: Must kill a mystery lvl-54 monster
  • Members only: Yes
A young boy who lives in Taverley has kicked his ball into the garden of a scary old lady. He asks you to get it back for him. This proves more difficult than it first sounds.
Hero's Quest
  • Start point: Hero's guild
  • Speak to: Achetties
  • Mission length: Long
  • Minimum requirements:
    • 55 quest points
    • Level 25 herblaw
    • Level 50 mining
    • Level 53 fishing
    • Level 53 cooking
  • Members only: Yes
Prove you are worthy to enter the hero's guild. To prove your status as a hero you will need to obtain a number of items. There are many challenges standing between you and these items.
Merlin's Crystal
  • Start point: Camelot castle
  • Speak to: King Arthur
  • Mission length: Long
  • Minimum requirements: Fight a level 58 enemy
  • Members only: Yes
Merlin the wizard has carelessly become imprisoned inside a giant crystal. Take up king Arthur's quest to free Merlin and become one of the knights of the round table.
Family Crest
  • Start point: East Varrock
  • Speak to: Dimintheis
  • Mission length: Long
  • Minimum requirements:
    • lvl[sic] 40 Mining
    • Level 40 Smithing
    • Level 40 Crafting
    • Level 59 Magic
    • Defeat a lvl 121 Demon
  • Members only: Yes
The Fitzharmon family crest has gone missing, and the family honour has been lost. Can you find the crest and return it to Dimintheis in Varrock? There are 3 different rewards available, but you can only choose one, so choose carefully!
Fishing Contest
  • Start point: The foot of White Wolf mountain
  • Speak to: Mountain Dwarf
  • Mission length: Medium
  • Minimum requirements: Level 10 fishing
  • Members only: Yes
The mountain Dwarves home would be an ideal way to get across White Wolf mountain safely. However the Dwarves aren't to fond of strangers. They will let you through if you can bring them a trophy. The trophy is the prize for the annual Hemenster fishing competition.
Temple of Ikov
  • Start point: Flying Horse Inn, Ardougne
  • Speak to: Lucien
  • Mission length: Long
  • Minimum requirements:
    • Level 42 thieving
    • Level 35 ranged
  • Members only: Yes
A mysterious stranger called Lucien asks you to go on a mission deep under the Temple of Ikov in central Kandarin. He wants you to retrieve an artifact known as the Staff of Armadyl. Towards the end of the quest you are presented with a choice on how to complete the quest.
The Holy Grail
  • Start point: Camelot Castle
  • Speak to: King Arthur
  • Mission length: Long
  • Minimum requirements:
    • Must have completed Merlin's crystal
    • Must defeat a lvl-146 black knight titan
  • Members only: Yes
King arthur is sending out his knights on a quest for the famous holy grail. If you are a knight of the round table go to king arthur for further orders.
Tree Gnome Village
  • Start point: Centre of maze
  • Speak to: Bolren
  • Mission length: Long
  • Minimum requirements: Must defeat a Level 100 warlord
  • Members only: Yes
The tree gnomes are in trouble. General Khazard's forces are hunting them to extinction. Find you way through the hedge maze to the gnomes secret treetop village. Then help the gnomes fight Khazard and retrieve the orbs of protection.
Sheep Herder
  • Start point: East Ardounge[sic]
  • Speak to: Councillor Halgrive
  • Mission length: Short
  • Minimum requirements: None
  • Members only: Yes
Some plague infected sheep have escaped into East Ardounge[sic]. They must be found and disposed off before the whole town is infected, time is of the essence.
Sea Slug
  • Start point: East of Ardounge[sic]
  • Speak to: Caroline
  • Mission length: Short
  • Minimum requirements: Level 30 Fire making
  • Members only: Yes
Something strange is happening on the fishing platform. Missing fishermen and the presence of dozens of strange sea creatures gives cause for concern. Investigate the platform, discover the truth before it's too late.
Biohazard
  • Start point: East Ardounge[sic]
  • Speak to: Elena
  • Mission length: Long
  • Minimum requirements: None
  • Members only: Yes
Second part of an ongoing adventure. Help Elena discover the truth about the infamous ardounge[sic] plague. Smuggle test samples across ardounge[sic] to Elena's old mentor.
The Grand Tree
  • Start point: North of West Ardounge[sic]
  • Speak to: King Narnode Shareem
  • Mission length: Long
  • Minimum requirements:
    • Agility 25
    • Able to Defeat a Level 175 Demon
  • Members only: Yes
The Grand Tree, which shelters the majority of RuneScape's small gnome population, is dying. Is it human sabotage or an inside job? Help King Shareem to find the true cause and save the tree gnomes from an uncertain fate.
The Underground Pass
  • Start point: East Ardougne
  • Speak to: King Lathas
  • Mission length: Long
  • Minimum requirements:
    • Level 25 Ranged
    • Must beat level 98 demon, and two level 78 demons
    • Must have completed Biohazard Quest
    • Good thieving and agility is an advantage
  • Members only: Yes
The Underground Pass, sealed for thousands of years, has now been reopened to reveal a complex labyrinth of tunnels and chasms. You must find a way through, and get one step closer to the evil King Tyras. But the road is long and it could be lonely. When fatigue starts to take it's toll, mental strength is what you'll need...

The Underground Pass is the third part of our ongoing Members' Quest

The Tourist Trap
  • Start point: The Shantay Pass south of Al Kharid
  • Speak to: Shantay or one of his assistants and anyone else you find there
  • Mission length: Long
  • Minimum requirements:
    • Level 10 Fletching
    • Level 20 Smithing
  • Members only: Yes
South of Al Kharid a new Desert Pass has opened up, leading to the dangers of the Kharid desert.

Don your desert garb and make sure your waterskin is full before heading off into the trackless dunes in search of desert adventure.

Dwarf Cannon
  • Start point: Coal Trucks West of McGrubbs Wood
  • Speak to: Dwarf Commander
  • Mission length: Short
  • Minimum requirements: None
  • Members only: Yes
For several years now the dwarven black guard have been developing the lastest[sic] in projectile warfare. Now with the constant attack of goblin renegades, the dwarven troops who protect the mines need to put this secret weapon into action. Only with your help can the true power of this cannon be harnessed!
Digsite Quest
  • Start point: Archaeological digsite, signposted east of Varrock
  • Speak to: Examiner
  • Mission length: Long
  • Minimum requirements:
    • Level 25 Thieving
    • Level 10 Agility
    • Level 10 Herblaw
  • Members only: Yes
Feeling uneducated? Desperate for buried treasure?

..."There's gold in them there hills" (well stream actually) as well as many other items that can be found at the digsite.

Join the students in their attempt to be a qualified archaeologist, and become experienced in making the earth move!

Have you got what it takes to unearth the hidden altar to one of Runescape's lesser-known Gods...?

Legends Quest
  • Start point: Legends Guild Main gates - west of the Barbarian outpost
  • Speak to: Legends Guild Guards
  • Mission length: Long
  • Quest requirements 107 Quest Points and must have completed these quests:
    • Hero's Quest
    • Family Crest Quest
    • Underground Pass Quest
    • Waterfall Quest
    • Shilo Village Quest
  • Skill requirements:
    • Level 52 Mining
    • Level 50 Agility
    • Level 50 Crafting
    • Level 50 Smithing
    • Level 50 Strength
    • Level 50 Thieving
    • Level 50 Woodcutting
    • Level 45 Herblaw
    • Level 42 Prayer
  • Members only: Yes
Accept the challenge of the Legends Guild to map the Southern part of Karamja Island, make friends with the natives and bring back a prize to display in the Legends Guild Main Hall.
Lost City
  • Start point: Swamp, south of Lumbridge
  • Speak to: Adventurers
  • Mission length: Long
  • Minimum requirements:
    • Level 31 Crafting
    • Level 36 woodcutting
    • Must kill a level 95 spirit unarmed
  • Members only: Yes
Legends tell of a magical lost city hidden in the swamps. Many adventurers have tried to find this city, but it is proving difficult. Can you unlock the secrets of the city of Zanaris?
Druidic Ritual
  • Start point: Stone circle north of Taverley
  • Speak to: Kaqemeex
  • Mission length: Medium
  • Minimum requirements: None
  • Members only: Yes
To start using the herblaw skill you will need to ask for some training from the druids. However they require some help with a ritual before they will help you.
Scorpion Catcher
  • Start point: Sorcerer's tower
  • Speak to: Thormac the sorcerer
  • Mission length: Long
  • Minimum requirements:
    • level 31 prayer
    • Go deep into the members dungeon
  • Members only: Yes
Thormac has lost his rare lesser kharid scorpions after leaving their cage door open. These scorpions have hidden in areas that are rather difficult to get into. You will have to overcome various challenges (and drink a lot of beer) to get all the scorpions back If you manage to help him Thormac will improve your battle staffs.
Tribal Totem
  • Start point: Brimhaven
  • Speak to: Kangai Mau
  • Mission length: Medium
  • Minimum requirements: Level 21 Thieving
  • Members only: Yes
Lord Handelmort of Ardougne is collector of exotic artifacts. A recent addition to his private collection is a strange looking totem from Karamja. The Rantuki tribe are not happy about the recent disaperance[sic] of their totem.
Monk's Friend
  • Start point: Monastery south of Ardounge[sic]
  • Speak to: Brother Omad
  • Mission length: Short
  • Minimum requirements: None
  • Members only: Yes
A monk's child has had their blanket stolen. Find the thieves' den and return the blanket, then help Brother Omad organise the drinks for the child's birthday party.
Clock Tower
  • Start point: Just south of Ardounge[sic]
  • Speak to: Brother Kojo
  • Mission length: Medium
  • Minimum requirements: None
  • Members only: Yes
Help the confused Brother Kojo find the missing cogs and fix his watch tower. Search the dungeon using brawn and brains to correctly place the four cogs.
Fight Arena
  • Start point: North of Fight Arena
  • Speak to: Lady Servil
  • Mission length: Medium
  • Minimum requirements: Must defeat a Level 122 monster
  • Members only: Yes
The prosperous Servil family have been abducted by the infamous General Khazard. He plans to have the family battle for his entertainment in the fight arena. Can you rescue the Servil's before the tyrant has these innocent (not to mention wealthy) civillians slain.
The Hazeel Cult
  • Start point: South Ardounge[sic]
  • Speak to: Mr Carnillean
  • Mission length: Medium
  • Minimum requirements: None
  • Members only: Yes
Discover the truth behind the Carnillean family fortune. Decide for yourself wheather[sic] to aid the Carnilleans in retrieving stolen goods, or join the hazeel cult members in their mission to resurrect the infamous Lord Hazeel.
Plague City
  • Start point: East Ardounge[sic]
  • Speak to: Edmond
  • Mission length: Ongoing
  • Minimum requirements: None
  • Members only: Yes
Epsiode 1 of our multipart quest.

A shadow of disease has overcast Ardounge[sic]. Edmond's daugher[sic] Elena has gone missing in West Ardougne whilst trying to help the plague victims there. See if you can find out what's going on.

Waterfall Quest
  • Start point: House near Baxtorian falls
  • Speak to: Almera
  • Mission length: Long
  • Minimum requirements: Fight Level 110 giants
  • Members only: Yes
Investigate the death of elven leaders of old. Search for the elf king baxtorian's tomb and discover the mysterious hidden treasure of the waterfall.
Jungle Potion
  • Start point: Deep in Karamja jungle
  • Speak to: Trufitus
  • Mission length: Short
  • Minimum requirements: Must fight Level 58 Ogres
  • Members only: Yes
Trufitus Shakaya of the Taie Bwo Wannai Village requires that you collect five special jungle herbs for a potion so he can commune with his Gods.
Shilo Village Quest
  • Start point: South of Karamja Island
  • Speak to: Anyone you find there
  • Mission length: Long
  • Minimum requirements:
    • Level 32 Agility
    • Level 20 Crafting
    • Must fight a Level 80+ Monster
    • Must have completed Jungle Potion Quest
  • Members only: Yes
New areas in the Southern part of Karamja Island have been discovered with a mysterious village. Who knows what hidden treasures exist, and what dangers lurk to guard them?
Observatory Quest
  • Start point: Observatory reception, South West of Ardougne
  • Speak to: Observatory professor
  • Mission length: Short
  • Minimum requirements:
    • Level 10 Crafting
    • Able to kill a level 48 guard
  • Members only: Yes
The observatory in South West Ardougne has been ransacked by a family of nearby goblins. Can you help the professors to rebuild it?

Use your skills at crafting to make the various parts, and fight your way through the cavern under the observatory. Use the telescope and the stars hold a secret for you.

Watch Tower
  • Start point: Watch Tower close to city gates of Yanille
  • Speak to: Watch Tower Wizard
  • Mission length: Long
  • Minimum requirements:
    • Level 14 Herblaw, Level 14 Magic
    • Level 15 Thieving
    • Level 30 Agility
    • Level 40 Mining
    • Must defeat Level 80+ monsters
  • Members only: Yes
The Wizards of the Yanille Watch Tower have been reporting increased ogre sightings recently. Use a wide variety of your skills to help the wizards recover their stolen power crystals and stop the advance of the ogre hordes!
Murder Mystery
  • Start point: Sinclair's Mansion, North of Seers Tower
  • Speak to: Any of the Guards on the Property
  • Mission length: Short
  • Minimum requirements: The keen mind of a detective
  • Members only: Yes
Lord Sinclair, a highly respected Nobleman of Kandarin has been found murdered in his mansion. Despite the presence of a large number of guards all working hard to solve the crime, local law enforcement officers are totally baffled.

Can you use your razor sharp analytical mind to uncover the evidence and unmask the culprit?

Gertrude's Cat
  • Start point: Gertrude's House, just opposite Juliet's place on the outskirts of Varrock
  • Speak to: Gertrude
  • Mission length: Short
  • Minimum requirements: Level 5 Fishing Recommended
  • Members only: Yes
Gertrude's cat has been missing for some time now - for her piece of mind her prized pet must be rescued.

Handling cats isn't an easy business. They get hungry and need plenty of attention but if you're the pet type, then this is the quest for you!


RuneScape Wiki note: the quest table has been tweaked in format so as to present the manual information directly without redirecting on links. The links on the page lead to full guides of the quests.