Influence

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Arrows old.gif The content in this article is historical. Arrows old.gif

It may not accurately reflect the last version of RS Classic.

Influence, displayed as a former skill in the early days of Runescape Classic, was the predecessor of Quest Points as completing some quests would give a certain amount of influence. Influence could be used to buy silk from the silk trader in Al Kharid at a lower price, and more generally speaking, had intentions to barter and persuade non-player characters to do things.[1] The Champions' Guild required the highest possible influence at any given time for players to access it.[2] Influence was reworked into what is known as quest points in 10 May 2001.

Quests that awarded influence[edit | edit source]

Maximum influence May 1st 2001.

Early March 2001 the maximum possible influence was 15.[3]

Early May 2001 the maximum possible influence was 19.[4][5]

The maximum amount of influence before the transition to Quest Points in 10 May was 22.[6]

Trivia[edit | edit source]

  • The act of influencing a npc in-game was implemented in 2005, with the item Ring of charos in RS2.
  • Although Influence was displayed as a skill, it did not follow a level curve and was more like a stat, similar to Quest Points. If the player had Influence 10/10 it merely indicated they had accumulated 10 influence from quests.
  • As opposed to the Quest point system, where every quest gives at least 1 point, in the early days only selected quests gave influence. [7]

References[edit | edit source]