Influence

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Arrows old.gif The content in this article is historical. Arrows old.gif

It may not accurately reflect the last version of RS Classic.

Influence, a former skill in the early days of Runescape Classic, was the predecessor of Quest Points. Completing quests would give a certain amount of influence instead of quest points.

Influence could be used to buy silk from the silk trader in Al Kharid at a lower price, and possibly was used to haggle with Baraek on the price of fur.[1] There were further plans for the influence skill to be used to barter and persuade non-player characters to do things,[2] but instead, the influence skill was reworked as the quest point system on 10 May 2001.

The Champions' Guild was reported to require the highest possible influence at any given time for players to access it.[3] However, due to the way influence was inconsistently awarded (compared to quest points), it's possible some exceptions to this rule were granted.

Quests that awarded influence[edit | edit source]

Note: values are typical, it is likely they could have varied depending on the influence level they were done at

Maximum influence May 1st 2001.

Early March 2001 the maximum possible influence was 15.[4]

Early May 2001 the maximum possible influence was 19.[5]

The maximum amount of influence before the transition to Quest Points in 10 May was 22.[6]

Trivia[edit | edit source]

  • The act of influencing a npc in-game was implemented in 2005, with the item Ring of charos in RuneScape 2.
  • Although Influence was displayed as a skill, it has been believed that didn't follow a level curve and was more like a stat, similar to Quest Points. If the player had Influence 10/10 it merely indicated they had accumulated 10 influence from quests.
  • Recent findings, however, indicate that probably influence received from quests could have followed the level curve, depending on the influence level they did the quest at.[7][8] (Hungarian forum speaking about game mechanics)
  • As opposed to the Quest point system, where every quest gives at least 1 point, in the early days only selected quests gave influence. [9]

References[edit | edit source]