Fight Arena

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This article is about the quest. For the location, see Fight Arena (location).
Release date: 23 July 2002 (Update)
Official description: The prosperous Servil family have been abducted by the infamous General Khazard. He plans to have the family battle for his entertainment in the fight arena. Can you rescue the Servil's before the tyrant has these innocent (not to mention wealthy) civillians[sic] slain.
Start: Talk to Lady Servil north of the Khazard fight arena town, which is south of Ardougne.
Difficulty: *****
Length: Short
Official length: Medium
  • Able to defeat four increasingly difficult monsters
Items required:
  • Armour, weapons and food. Make sure you have enough food to survive in battle against the monsters below.
Recommended: Unknown edit
Enemies to kill:

Walkthrough[edit | edit source]

Starting the quest

After speaking with Lady Servil, you will learn that some of her family has been imprisoned near the Fight Arena. Head south-west to get to the Fight Arena area.

In order to infiltrate the prison, and rescue the prisoners you will need to look like one of the Khazard Guards. After speaking to a local (you don't need to) you may learn that the only way to "visit" prisoners is to wear Khazard armour.

  • In the North-Eastern building (it's two stories tall) you will find a
    Location of the guardscupboard[sic]
    Khazard Helmet and Khazard chainmail inside a cupboard on the top floor or in the west cupboard on the ground floor[UK]1st floor[US].
  • Next proceed to the south-west corner of the fight arena area (where the jail is located). Equip your Khazard armour, and enter the jail. You will find Jeremy Servil in the east wing of the prison. Speak to him by attempting to open the prison gate.
  • After obtaining a Khali brew, talk to the guard in the North wing again. After the following conversation you will obtain some Khazard cell keys. Once you have the keys, go back to the East wing and rescue Jeremy by trying to open the gate. The guard in the east wing will discover that you are an imposter. By now, you should be able to enter the actual fight arena.

The Battles[edit | edit source]

You should prepare yourself with food, potions, and weapons at this point. If you are a lower level, it is highly recommended to bring teleport runes, as you will not be able to escape until General Khazard!

After saving Justin Servil
  • After speaking to Jeremy Servil, you will begin your first fight. The first monster to fight is a level 58 Khazard Ogre and should not be too tough. After defeating the Khazard Ogre, General Khazard will appear, talk to the player, and then send you to a jail cell. Here, talk to the prisoner in the cell with you. You will be returned to the fight arena for your second fight.
  • The next monster you fight is a level 46 Khazard Scorpion. It hits fairly accurate, but should not pose much of a threat to most players.
    Fighting General Khazard (optional)
  • After defeating the scorpion, Bouncer (level 122) will appear. This monster can hit up to 12 so be careful when fighting it if you are a low level.
  • If you are lucky enough to kill Bouncer, General Khazard will re-appear and attempt to attack you. You may choose to fight him, or choose to leave. At level 100, it is wise to avoid him if you are a low level.

You may simply leave the arena through the door.

Quest complete!

After leaving the fight arena, head back north-east and claim your reward from Lady Servil.

Rewards[edit | edit source]

 template = Template:Quest skill reward
 form = dlf
 result = dlr
 param = 1|Level||int|1-99
 param = multiplier||200|hidden
 param = add||175|hidden
Fight Arena skill experience reward calculator
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Trivia[edit | edit source]

Mute Guard
  • The Fight Arena has 13 bone spawns. Which makes for decent prayer training at ~3.5k xp an hour.
  • The Guard in the room before the Fight Arena cannot be spoken to once a player can enter the same room as him. Attempting to speak to him results in no text or messages.
  • During the quest, the player cannot make use of the door he didn't use to reach the Guard in the room, i.e. if he used the southern door he cannot make use of the western door. This gets fixed after the battles.
  • Attempting to use the Khazard cell keys on the jail gates produces the message: "To unlock the gate, left click on it"

Unnamed Announcer Dialogue[edit | edit source]

"From above you hear a voice...
Ladies and gentlemen!
Todays[sic] first fight between the outsider
And everyone's favorite scorpion has begun

From above you hear a voice...
Ladies and gentlemen!
Todays[sic] second round
between the Outsider and bouncer"

Gallery[edit | edit source]